Jul 11, 2006, 08:04 PM // 20:04
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#2
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Jungle Guide
Join Date: Feb 2006
Location: London
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I really like W/a's and your build is pretty much the same basic idea to one I use (and many others, not taking credit for it) but I generally only use deaths charge for the surprise step to the target when your adren is charged. I think Heal Sig is better than refuge. You get more health out of it by far and you won't always get the extra health out of refuge, just be smart about its use and the armour penalty doesn't become an issue. Instead of putting points into shadow (since you don't really need it for deaths charge) put them into strength and tactics. Use Rush or Sprint instead of dark escape. I never find that Hammer Bash does enough damage for the spike, and I prefer go with heavy or fierce blow instead. Bulls strike is really good generally but i don't know if you need it or not here. You might also try and fit irresistable blow in there and squeeze out something else.
hammer 16
str 11
tac 9
shadow rest
devestating
crushing
fierce blow/heavy blow
frenzy
deaths charge
rush
heal sig
res sig
cheers
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Jul 11, 2006, 08:28 PM // 20:28
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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It's a pretty standard build, what I would suggest is throwing out SR, because the regen is pretty crappy, and putting in Death's Charge. Dark Escape + Death's are great helper skills to get a bull's strike in on a running caster. Hammer bash is ok, but if you're using Devastating, why not use Heavy Blow? One last thing, Return is pretty unnecessary, imo you should put in a DPS skill such as protector's strike or mighty blow in for it.
Last edited by sgtclarity; Jul 11, 2006 at 08:30 PM // 20:30..
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Jul 11, 2006, 09:02 PM // 21:02
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#4
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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Main reason to use Heavy Blow over Heavy is so if weakness gets removed you can still knock your target down. I like Winstar's build.
Last edited by SparhawkJC; Jul 12, 2006 at 01:24 AM // 01:24..
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Jul 11, 2006, 10:19 PM // 22:19
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#5
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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Quote:
Originally Posted by SparhawkJC
Main reason to use Heavy Blow over Devestating is so if weakness gets removed you can still knock your target down. I like Winstar's build.
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Why would you use a normal skill over an elite?
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Jul 12, 2006, 01:24 AM // 01:24
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#6
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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bah stupid me, meant hammer bash over heavy blow.
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Jul 12, 2006, 07:39 PM // 19:39
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#7
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Jungle Guide
Join Date: Feb 2006
Location: London
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Another reason to prefer Fierce to Heavy or Bash is that it does more damage, and still gives a damage bonus even if weakness is removed and most importantly it doesn't drain your adrenaline which means that after the spike is completed, you should be close to ready to spike again instead of having to start from ground 0.
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Jul 21, 2006, 07:19 PM // 19:19
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#8
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Pre-Searing Cadet
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can u use an axe in place of hammer in W/A?
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Jul 23, 2006, 06:51 AM // 06:51
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#9
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Jungle Guide
Join Date: Feb 2006
Location: London
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yes,
Evis (e)
Rake/Bulls/penetrating/distracting whatever you like here
Exe
Frenzy
Deaths
Heal Sig
Sprint
Res Sig
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Jul 24, 2006, 04:27 PM // 16:27
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#10
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Lion's Arch Merchant
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My simplified warrior checklist:
1) Choose your weapon: Hammer, check.
2) Choose your 3 attack skills that works reasonably well together: Devastating Hammer, Crushing Blow, Hammer Bash, check
3) Deep wounds: Crushing Blow, check
4) Increased attack speed: missing (adding Frenzy might help)
5) Increased movement/snare: Bull's Strike, check
6) Rez: Rez signet, check
I'd try to figure out a way to add an increased attack speed. This might give you the extra hits to deal enough damage before they run away if you are only a few hits short anyways.
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